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Castles 囲い
Step through how each castle is built, one move at a time. Only the builder's moves are shown — the opponent stands still — so you can see the shape form. In a real game you play these between your opponent's moves, and the order bends to what they do.
Use the arrows, the ← → keys, or swipe the board.
Yagura 矢倉
yagura · Fortress
The classic castle when both players play static rook: a tall wall of three generals in front of the king.
- Strong
- Attacks from the front — exactly where a static-rook opponent comes.
- Weak
- Slow to build, and open from the side and from the bishop's diagonal while it is going up.
Builds on the — its first moves are the same.
Move order
- Open the bishop's diagonal and start the wall.
- The left silver heads for g3.
- Room for the gold to climb to f3.
- The central pawn frees e3 for the bishop's route out.
- The right gold starts across.
- The left gold takes its final square.
- Gold to f3: the first half of the wall.
- Silver to g3: the wall is complete.
- The king starts its walk.
- The bishop steps back out of the king's way…
- …and out to d4, the classic Yagura bishop square.
- King to g1.
- King to h2. The Yagura is built.
Why castles matter and how to choose one: the castles lesson · see which castles players here actually reach in the opening explorer.